I have a repeating crash in build - on loading a specific scene.
Tried building the scene time after time while gradually removing content but when it seemed that I have found a faulty game object, it started crashing again next day.
I started debugging with windbg (either live build and dump file), and it appears it has something to do with physx, but it doesn't tell me much more as I don't know c++ at all.
Is there any way to get higher level information? It would be great if I could somehow extract object name or ID.
Here is Exception Analysis from windbg.
*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************
KEY_VALUES_STRING: 1
Key : AV.Dereference
Value: NullClassPtr
Key : AV.Fault
Value: Read
Key : Analysis.CPU.mSec
Value: 5686
Key : Analysis.DebugAnalysisProvider.CPP
Value: Create: 8007007e on SEBASTIAN
Key : Analysis.DebugData
Value: CreateObject
Key : Analysis.DebugModel
Value: CreateObject
Key : Analysis.Elapsed.mSec
Value: 5902
Key : Analysis.Memory.CommitPeak.Mb
Value: 867
Key : Analysis.System
Value: CreateObject
Key : Timeline.Process.Start.DeltaSec
Value: 134
Key : WER.OS.Branch
Value: vb_release
Key : WER.OS.Timestamp
Value: 2019-12-06T14:06:00Z
Key : WER.OS.Version
Value: 10.0.19041.1
Key : WER.Process.Version
Value: 9.14.701.0
ADDITIONAL_XML: 1
OS_BUILD_LAYERS: 1
CONTEXT: (.ecxr)
rax=0000000000000004 rbx=00000079c15ff960 rcx=00000079c15ff4d8
rdx=fffffffffffffffe rsi=0000000000000001 rdi=0000000000000001
rip=00007ffa86e69538 rsp=00000079c15feee0 rbp=00000079c15fef90
r8=0000000000000006 r9=0000000000000005 r10=0000000000000000
r11=0000000000000000 r12=0000000000000000 r13=00000079c15fef10
r14=0000000000000006 r15=0000000000000020
iopl=0 nv up ei ng nz na pe cy
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010283
UnityPlayer!physx::Dy::SortBoundsPredicateManifold::operator()+0x8 [inlined in UnityPlayer!physx::shdfnd::sort<physx::Dy::ContactPatch * __ptr64,physx::Dy::SortBoundsPredicateManifold,physx::shdfnd::ReflectionAllocator<physx::Dy::ContactPatch * __ptr64> >+0x178]:
00007ffa`86e69538 0f2f4018 comiss xmm0,dword ptr [rax+18h] ds:00000000`0000001c=????????
Resetting default scope
EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ffa86e69538 (UnityPlayer!physx::Dy::SortBoundsPredicateManifold::operator()+0x0000000000000008)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000000
Parameter[1]: 000000000000001c
Attempt to read from address 000000000000001c
PROCESS_NAME: Land_of_War_2019.exe
READ_ADDRESS: 000000000000001c
ERROR_CODE: (NTSTATUS) 0xc0000005 - Instrukcja w 0x%p odwo a a si do pami ci pod adresem 0x%p. Pami nie mo e by %s.
EXCEPTION_CODE_STR: c0000005
EXCEPTION_PARAMETER1: 0000000000000000
EXCEPTION_PARAMETER2: 000000000000001c
STACK_TEXT:
00000079`c15feee0 00007ffa`86e7a756 : 00000000`00000001 858affff`ffffff00 00000079`c15ff198 ffffffff`858affff : UnityPlayer!physx::shdfnd::sort<physx::Dy::ContactPatch * __ptr64,physx::Dy::SortBoundsPredicateManifold,physx::shdfnd::ReflectionAllocator<physx::Dy::ContactPatch * __ptr64> >+0x178
00000079`c15feff0 00007ffa`86e77ead : 00000079`c15ff3b0 000001bd`7daea550 000001bd`798ada80 00000000`00000004 : UnityPlayer!physx::Dy::ContactReduction<6>::reduceContacts+0x306
00000079`c15ff190 00007ffa`86e7bd19 : 000001c1`3a37ec40 000001bc`2d02c4e0 000001bc`82a66840 000001bd`00000006 : UnityPlayer!physx::Dy::PxsSolverConstraintPostProcessTask::mergeContacts+0x32d
00000079`c15ffad0 00007ffa`86dafec2 : 00000000`00001f80 000001c1`38c8e170 00000000`00000001 000001bd`00000048 : UnityPlayer!physx::Dy::PxsSolverConstraintPostProcessTask::runInternal+0x79
00000079`c15ffb00 00007ffa`862120f4 : 000001c1`00009fc0 000001c1`38c8e170 00000000`00000001 000001bb`e3da6750 : UnityPlayer!physx::Cm::BaseTask::run+0x22
00000079`c15ffb30 00007ffa`85e68e99 : 000001c1`38c8ce10 000001bc`201b7580 000001c1`38c8e170 00000000`001f3de9 : UnityPlayer!PhysxJobFunc+0x94
00000079`c15ffbf0 00007ffa`85e6b0f2 : 000001c1`38c8e170 ffffffff`ffffffff 00000000`0000000c 00000000`00000000 : UnityPlayer!JobQueue::Exec+0x69
00000079`c15ffc40 00007ffa`85e6ff1c : 000001bc`201b7580 00000000`00000004 000001bc`201b7960 000001bc`2001a1e8 : UnityPlayer!JobQueue::ProcessJobs+0x192
00000079`c15ffc80 00007ffa`861ba3bd : 00000000`00000003 00000079`c15ffd59 000001bc`2001a1e8 00000000`00000000 : UnityPlayer!JobQueue::WorkLoop+0xbc
00000079`c15ffcc0 00007ffa`f9e47034 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : UnityPlayer!Thread::RunThreadWrapper+0x31d
00000079`c15ffdc0 00007ffa`fb1dd0d1 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x14
00000079`c15ffdf0 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x21
FAULTING_SOURCE_LINE: c:uildoutputunityphysxphysxsourcefoundationincludepssort.h
FAULTING_SOURCE_FILE: c:uildoutputunityphysxphysxsourcefoundationincludepssort.h
FAULTING_SOURCE_LINE_NUMBER: 83
FAULTING_SOURCE_CODE:
No source found for 'c:uildoutputunityphysxphysxsourcelowleveldynamicssrcdycontactreduction.h'
SYMBOL_NAME: UnityPlayer!physx::shdfnd::sort<physx::Dy::ContactPatch * __ptr64,physx::Dy::SortBoundsPredicateManifold,physx::shdfnd::ReflectionAllocator<physx::Dy::ContactPatch * __ptr64> >+178
MODULE_NAME: UnityPlayer
IMAGE_NAME: UnityPlayer.dll
STACK_COMMAND: ~10s ; .ecxr ; kb
FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_UnityPlayer.dll!physx::shdfnd::sort_physx::Dy::ContactPatch_*___ptr64,physx::Dy::SortBoundsPredicateManifold,physx::shdfnd::ReflectionAllocator_physx::Dy::ContactPatch_*___ptr64___
OS_VERSION: 10.0.19041.1
BUILDLAB_STR: vb_release
OSPLATFORM_TYPE: x64
OSNAME: Windows 10
IMAGE_VERSION: 2019.4.17.31878
FAILURE_ID_HASH: {349dea00-0919-7705-4239-ccc28e83e521}
Followup: MachineOwner
---------
Thanks in advance for any advice!
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…