Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
942 views
in Technique[技术] by (71.8m points)

algorithm - At which n does binary search become faster than linear search on a modern CPU?

Due to the wonders of branch prediction, a binary search can be slower than a linear search through an array of integers. On a typical desktop processor, how big does that array have to get before it would be better to use a binary search? Assume the structure will be used for many lookups.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

I've tried a little C++ benchmarking and I'm surprised - linear search seems to prevail up to several dozen items, and I haven't found a case where binary search is better for those sizes. Maybe gcc's STL is not well tuned? But then -- what would you use to implement either kind of search?-) So here's my code, so everybody can see if I've done something silly that would distort timing grossly...:

#include <vector>
#include <algorithm>
#include <iostream>
#include <stdlib.h>

int data[] = {98, 50, 54, 43, 39, 91, 17, 85, 42, 84, 23, 7, 70, 72, 74, 65, 66, 47, 20, 27, 61, 62, 22, 75, 24, 6, 2, 68, 45, 77, 82, 29, 59, 97, 95, 94, 40, 80, 86, 9, 78, 69, 15, 51, 14, 36, 76, 18, 48, 73, 79, 25, 11, 38, 71, 1, 57, 3, 26, 37, 19, 67, 35, 87, 60, 34, 5, 88, 52, 96, 31, 30, 81, 4, 92, 21, 33, 44, 63, 83, 56, 0, 12, 8, 93, 49, 41, 58, 89, 10, 28, 55, 46, 13, 64, 53, 32, 16, 90
             };

int tosearch[] = {53, 5, 40, 71, 37, 14, 52, 28, 25, 11, 23, 13, 70, 81, 77, 10, 17, 26, 56, 15, 94, 42, 18, 39, 50, 78, 93, 19, 87, 43, 63, 67, 79, 4, 64, 6, 38, 45, 91, 86, 20, 30, 58, 68, 33, 12, 97, 95, 9, 89, 32, 72, 74, 1, 2, 34, 62, 57, 29, 21, 49, 69, 0, 31, 3, 27, 60, 59, 24, 41, 80, 7, 51, 8, 47, 54, 90, 36, 76, 22, 44, 84, 48, 73, 65, 96, 83, 66, 61, 16, 88, 92, 98, 85, 75, 82, 55, 35, 46
                 };

bool binsearch(int i, std::vector<int>::const_iterator begin,
                      std::vector<int>::const_iterator end) {
  return std::binary_search(begin, end, i);
}

bool linsearch(int i, std::vector<int>::const_iterator begin,
                      std::vector<int>::const_iterator end) {
  return std::find(begin, end, i) != end;
}

int main(int argc, char *argv[])
{
  int n = 6;
  if (argc < 2) {
    std::cerr << "need at least 1 arg (l or b!)" << std::endl;
    return 1;
  }
  char algo = argv[1][0];
  if (algo != 'b' && algo != 'l') {
    std::cerr << "algo must be l or b, not '" << algo << "'" << std::endl;
    return 1;
  }
  if (argc > 2) {
    n = atoi(argv[2]);
  }
  std::vector<int> vv;
  for (int i=0; i<n; ++i) {
    if(data[i]==-1) break;
    vv.push_back(data[i]);
  }
  if (algo=='b') {
    std::sort(vv.begin(), vv.end());
  }
  bool (*search)(int i, std::vector<int>::const_iterator begin,
                        std::vector<int>::const_iterator end);
  if (algo=='b') search = binsearch;
  else search = linsearch;
  int nf = 0;
  int ns = 0;
  for(int k=0; k<10000; ++k) {
    for (int j=0; tosearch[j] >= 0; ++j) {
      ++ns;
      if (search(tosearch[j], vv.begin(), vv.end()))
        ++nf;
    }
  }
  std::cout << nf <<'/'<< ns << std::endl;

  return 0;
}

and my a couple of my timings on a core duo:

AmAir:stko aleax$ time ./a.out b 93
1910000/2030000

real    0m0.230s
user    0m0.224s
sys 0m0.005s

AmAir:stko aleax$ time ./a.out l 93
1910000/2030000

real    0m0.169s
user    0m0.164s
sys 0m0.005s

They're pretty repeatable, anyway...

OP says: Alex, I edited your program to just fill the array with 1..n, not run std::sort, and do about 10 million (mod integer division) searches. Binary search starts to pull away from linear search at n=150 on a Pentium 4. Sorry about the chart colors.

binary vs linear search http://spreadsheets.google.com/pub?key=tzWXX9Qmmu3_COpTYkTqsOA&oid=1&output=image


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...